Thanks to your monkey skills, you won't feel too hot.
Running fast while the floor is collapsing with your each step.
Using smoke grenade will render unconscious enemy guards, but strangely enough, not you.
What if he steps on my fingers? No, game developers didn't think of implementing such details, though.
Some missions will be dangerous even without the guards.
Knocking out the guard will render him unconscious only if you do it from behind. Otherwise, it'll require a few more kicks and you'll probably bite some bullets in the process.
When trying to use stealth, timing is of greatest importance.
GameBoy Player screen lets you change game's sharpness level, screen size, and even switching the cartridge without need for shutting the console down.
Using thermal vision lets you see the burried mines.
There's a time for sneaking and there's a time for action.
Checking mission objectives.
You can use a spy camera any time in the game, which may be helpful for scouting the area before you proceed.
Going down unspotted.
Disabling the broadcasting dish.
All that's missing in the scenes such as this is a 007 theme song.
Cracking the safe, as all similar actions, has time limit.
Oh goody, there's a treasure to plunder in here.
Our hero can hang from the ledge obviously... forever.
Every mission has its preliminary briefing that sort of fills for the lack of ingame text.
Ingame menu lets you switch the vision mode when available.
Starting with some basic training.
Mission selection lets you (re)play any mission you reached in the storyline so far.
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