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Messing up the plans for mining the bridge for the incoming allied tank division.
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Crossing the bridge.
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Watch out for Panzer tanks, although grenade thrown from a steady hand will usually do the trick.
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It's always nice to see your allies seizing position of some machine-gun nest.
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Although hard to tell from the gunfire, the enemy sniper is just one step from you.
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Most fun to hit an enemy is while he's on the run. Physics made for collision of bullet will send him fall down in a pretty kewl style.
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It's not only important who fires first, but where will the bullet land.
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It is very kewl and more real how far you can throw a grenade.
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Using shotgun is really not a good idea except for a specially close encounters.
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Negotiations never even came to question.
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Like in Indy style, while driving in a mine cart, you get to shoot around on occasions when not reloading.
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Onboard the german armored train.
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Some tanks just aren't affected by hand grenades, but your demolition squad member will take care of such matters.
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Sniper shot in the head isn't as easy with enemy on the loose, but doable nevertheless.
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One of your team members landed rough, and german sniper seized the opportunity.
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Using machine gun mounted on a jeep to help your fellow soldiers.
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Your entire squad is pinned down, in dire need of covering fire.
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Getting next orders from your officer in charge.
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You managed to exit the boat, but most of your comrades weren't so lucky.
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D-Day in full motion, you never know what'll blow up next.
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Art used for opening screen of every of the missions is really great you might wish for some cutscenes of a sort.
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Quitting the mission.
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Level model of D-Day mission.
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Some behind-the-scene material on character movement.
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As usual, real movie clips of WWII are included instead of any pre-rendered cinematics.
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After finishing the game, you can replay any mission you like.
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Personal info sums up as you proceed with your missions.
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Checking out awarded medals.
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Main Menu
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Main Title
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