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Whenever visiting Paris, George somehow ends up beneath it, exploring the sewers.
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Aside from the main heroes, there'll be other recurring characters.
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Someone didn't run fast enough, heh heh. Bang! Bang!
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George and Nico, laughing boldly at the face of danger, whose name bares a 45 caliber.
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Exploring the mystical ruins in search for something (bet George will know what that is when he finds it).
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George is always capable to pull up a trick up his sleeve to scare the natives.
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Looks like the killer was faster than Nico.
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What may seem great while in motion, if you pay some attention you will notice lots of models not colliding where they should (check her hand and a gun).
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What at first sight seemed as uninteresting interview, turned out to be a dangerous prelude for something to write about.
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This game is fully 3D, but the camera will rotate on its own according to character's position on the screen.
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Yeah it's a cliche, but the trick with a plastic card still works.
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Nico performing any kinda suicidal stunts in order to get the story. Ah, those journalists.
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Alas, the badguys reached the scientist before George.
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Beautiful sights usually require a lot of jumping and crawling, and this time George got some new moves to perform.
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Dialogue options are, like in previous two games, presented through the icon selection.
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Being alive is as good a way to start a game as any.
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Now matter how bad things are, things can always get worse.
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Looks like the weather in Africa isn't always sunny enough.
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Main title from the second part of intro cinematic.
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Templar priest from the intro opening tells us that the case both George and Nico thought was over is about to continue.
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One of the many loading screens that will become the root of all your nightmares.
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For those who missed first two games, they can check synopsis with some shots in the 'extras' section.
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Main menu screen.
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Main title screen.
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Developer's (Revolution Software) company logo.
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Publisher's (THQ) company logo.
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