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Sometimes, answers may interfere with the game's plot resolutions.
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3D graphic is rare to encounter in this game. Riding a chokobo over a world map is always in 3D though. But don't let that confuse you, just use mini map if you get lost.
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Talking to chokobo... yeah right. But Square didn't think of that yet... maybe one day they will, though.
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There are many chokobo stables which are mostly not visible on the world map, but can be found in varoius forests. Riding a chokobo will save you time and spare you monster fights.
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Some plans require a lot of strategy first.
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Fight on the raft.
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Glowing blue lights represent save points when you're not on the world map.
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Sometimes selection must be handled quickly... luckily not precisely too.
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There's none better than Locke when it comes to virtue in dialogues.
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Entering the cafe.
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Entering South Figaro from the west. Is that an irony or what?
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Edgar showing there's still "king" written all over him.
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Checking your character stats (note how the background display is selectable).
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Walking with Edgar as the representing character on world map.
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Terra is using magic fire attack against regularly encountered beastiary.
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You should often pop behind the scene to set some option for your characters.
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Save/Load screen display.
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Constant checking of store supplies is an imminent action you'll constantly encounter.
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Right up form the game start, you're thrown into fights you won't be able to handle hours to come.
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Well, it wouldn't be any fun if PSX version wouldn't have some bonus included in the main menu selection.
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Biggs and Wedge, soldiers on the opposing side, this time as well.
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The story unfolds before you get control over your character.
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It is particularly nice to see Celes throwing flowers from the balcony as an FMV, after we've seen that in the game which seems as if it has nothing to do with these videos.
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There are two beautiful FMVs specific for PSX version of a game, intro and ending cinematic.
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Main Title (there is also another new one in the intro animation)
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