Im Verlauf des heutigen Tages erscheint der Patch 1.05 für den Ego-Shooter Resistance 3. Dies gab der Entwickler Insomniac Games jetzt via Twitter bekannt. Das Update wird unter anderem mit »Creek« und »The Granery« zwei neue Multiplayer-Karten in das Spiel einführen. Des Weiteren soll die Performance und die Team-Balance verbessert diverse Fehler beseitigt werden. Unterhalb dieser Meldung findet ihr die vollständigen Patch-Notes.
Patch-Notes für Resistance 3 v1.05
Deathcam:
* Update and bug fixes to the deathcam system
Network
* Updated Network error messages
* Several performance updates to fix network lag
* Improved load times for friends list
* Refined Hero movement for improved network syncing
Lobby
* Fixed issues related to the game host quitting out of a private game
* The host will no longer lose the ability to start the game after completing a match and returning to the lobby
Matchmaking
* Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
* Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
* Improved team balancing
UI
* Cleaned up overlapping text fields in the UI
* The icon for “Double Bird” is now consistant across all menues
* Fixes to the HUD while playing in Immersive mode
Party
* Party is no longer allowed to create and enter a game with no opposing team
* The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.
MP Gameplay
* All equipment and abilities are now purchasable at level 60
* Players will no longer spawn invisible to other players
* Suicides award enemies kills if the player is still wounded from their damage
* Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
* Split screen players will no longer be on seperate teams
* Players bodies will no longer hold onto weapons after being killed
* Change to Chain Reaction final node time
Abilities
* Leaper Corpse will now spawn fewer leapers
* The bubble shield will now disapear when the EMP is used against it.
* Dash now gives more consistent feedback when the player is unable to use it
* The players head will no longer vanish when killed while performing a taunt
* Assassin no longer displays the user as a friendly on the radar for DM games
* Players will no longer lose berserks and abilities after playing a number of match making games
* The player will no longer spawn with different genades than what was placed in the primary slot through grenadier
Weapons
* The mutators secondary’s will deal damage regardless of the surface to which it is applied
* Marksman turrets will function properly regardless of the surface to which it is applied
* Wildfire lock-on disabled in between shots in MP
Art
* Misc art, collision and volume fixes
Loc
* Localization fixes and updates
Move
* Improved the Move’s aim mechanic
Coop
* Several bug and crash fixes
* Co-op player can now watch videos normally
* Fixes to progression stopping issues while playing campaign in coop
3D
* Fixed the loading screen for 3D
* Tracker footprints now appear for both eyes
Campaign
* Misc fixes to campaign
Remnant
* Remnant levels have been corrected
* Improvements to the UI
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